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Slitterhead gameplay
Slitterhead gameplay




  1. Slitterhead gameplay full#
  2. Slitterhead gameplay series#

However, gore is not the studio’s priority: the idea is rather to offer a different representation of the horror which makes it possible to reinforce the feeling of immersion of the player.Įxpected for 2023, the next game from the creator of Silent Hill has all the arguments to make us shiver, including that of the presence of musician Akira Yamaoka who should serve us an electrifying soundtrack. We got some surprise announcements, including world premiere trailers and gameplay for Alan Wake 2, Star Wars Eclipse, and Senua's Saga: Hellblade 2. But beyond the exploitation of these creatures, Bokeh Game Studios wanted to focus on horror by working, among other things, on a specific and gory aspect.Īccording to Keiichiro Toyama, Slitterhead ” explore life and death as well as the decomposition process in everyday life “. Indeed, if we can let ourselves be fooled at first glance, the few humans crossed during the trailer are not necessarily since the Yakushi, monstrous creatures taken from classical Japanese theater, are able to deceive us because of their appearance. A very populated city, therefore, but not only by the human species!

Slitterhead gameplay full#

As many have noticed, it is an Asian city full of seedy skyscrapers but also windows and billboards, inspired by the city of Hong Kong during the 1980s and 1990s. A level of horror reinforcing immersionĭuring the extract broadcast during the Game Awards, it was possible to briefly see some clues about the location of the adventure. If he will not go into more details, the Japanese creator has addressed other aspects of the game, such as the environment and the horror style chosen for this production. Keiichiro Toyama remains cryptic in his words but says that the game will have new mechanics ” which have not been seen so far in other games “, which will allow Slitterhead to offer a unique experience to the players.

Slitterhead gameplay series#

The father of the series Gravity rush is content to stay on the surface but is particularly intriguing by announcing that it will indeed be of an action-oriented adventure game with a third person view, but with some special features. New mechanics for a unique experienceįrom the outset, Keiichiro Toyama wanted to reassure players about the experience they are trying, him and the members of Bokeh Game Studios, to develop. However, the latter confided in IGN Japan to offer some details on the gameplay, style and setting of the game. But besides this disturbing trailer of the Game Awards, the studio’s first game was not revealed more than that, and this, in particular because of the reluctance of Toyama to reveal too much at this stage. But back to Slitterhead and its creator, Keiichiro Toyama, who now operates under the leadership of Bokeh Game Studios, his new company!įaithful to the reputation of the saga’s originator silent Hill, among others, Slitterhead immediately proved that he was going to embark us on a decidedly gory and disturbing intrigue. As for a release date, production on the project is still ramping up and, according to Toyama, they expect production to continue “at least until the end of 2022”.Slitterhead is clearly one of the nice surprises of the Game Awards ceremony! It is nonetheless very scary, as evidenced by the trailer released during the event, overshadowing the return of Alan Wake II who also seems inclined to increase the horrific aspect tenfold. Schlitzerkopf is aiming for the PC, but Toyama says he wants to “reach as many players as possible while getting the essence of the game,” so expect consoles to be included. Although it’s a horror game, we want to make a game that is entertaining on many levels, with a story full of mystery and new types of action gameplay.

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That said, we don’t just focus on the gore itself We intend to portray horror in a way that deepens the feeling of immersion for the player. In a new interview, composer Akira Yamaoka also spoke about the project. Cops are getting dissected left and right by bony crawly spider-like dudes. With Slitterhead under the direction of Silent Hill creator Keiichiro Toyama at Bokeh Game Studio a new and promising horror title is in development. “The game will explore life and death and the process of decay in daily life, so some of the developments and graphics will inevitably be quite shocking. Slitterhead appears to be less of a psychological horror game like Silent Hill and more of a high-octane action game.

slitterhead gameplay

goes SchlitzerkopfHis fans will get something different this time. The creatures are called Yakushi, which, according to Toyama, “have their roots in classical theater”. that combines the aesthetics of “Hong Kong in the 1980s and 1990s”.Īs for the body horror, Toyama says that Schlitzerkopf lets you “fight with mysterious creatures that humans can imitate” (a callback to Bokeh’s character designer) Tatsuya Yoshikawa and his love for The thing) and you have to “smoke them out to reveal themselves”.






Slitterhead gameplay